i want to create an imageview with photo selected from photo library and display in the scrollview by pushing a button. But the image is not displayed after selection but only display when I push the button again. Can someone help me with this one please?
@IBAction func imageBtnPressed(_ sender: Any) {
imagePicker()
let imageView = UIImageView(frame: CGRect(x: (scrollView.bounds.size.width-200)/2, y:(scrollView.bounds.size.height-100)/2, width: 200, height: 100))
imageView.image = imageOnCanvas
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
scrollView.addSubview(imageView)
}
func imagePicker(){
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .photoLibrary
imagePicker.allowsEditing = false
present(imagePicker, animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
{
dismiss(animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
let selectedImage = info[.originalImage] as? UIImage
imageOnCanvas = selectedImage
dismiss(animated: true, completion: nil)
}
Your code does not pause just because the UIImagePickerController is presented. So, let's look at your code:
@IBAction func imageBtnPressed(_ sender: Any) {
imagePicker()
let imageView = UIImageView(frame: CGRect(x: (scrollView.bounds.size.width-200)/2, y:(scrollView.bounds.size.height-100)/2, width: 200, height: 100))
imageView.image = imageOnCanvas
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
scrollView.addSubview(imageView)
}
func imagePicker(){
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .photoLibrary
imagePicker.allowsEditing = false
present(imagePicker, animated: true, completion: nil)
}
So that is exactly like saying (substituting the contents of the imagePicker
function for the function call):
@IBAction func imageBtnPressed(_ sender: Any) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .photoLibrary
imagePicker.allowsEditing = false
present(imagePicker, animated: true, completion: nil)
let imageView = UIImageView(frame: CGRect(x: (scrollView.bounds.size.width-200)/2, y:(scrollView.bounds.size.height-100)/2, width: 200, height: 100))
imageView.image = imageOnCanvas
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
scrollView.addSubview(imageView)
}
Well, as you can clearly see, you are referring to imageOnCanvas
when it has not been set yet. The imagePicker
is still showing; the user has not chosen a photo yet. But your code has completely come to an end. You've gone on to add a subview consisting of the image view containing the image that was in imageOnCanvas
before the code started.