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objectmergeblendermesh

BLENDER - COMBINING OBJECTS (CTRL+J) MESS UP QUALITY


ive created a humanoid character (.blend file), note that every part of the object is separate as shown below in the Figure 1.

Outline Properties Tree

I tried to merge every thing together but unfortunately one hand and one leg seems to lose some quality (see Figure 2).

merged object

My question is how to combine those objects together without losing quality?


Solution

  • It looks to me like your normals are flipped. (you're talking about the black parts right)

    Try this. enter edit mode, then a (to select everything) then click ctrl N to flip normals.