Having played a little with the current implementation of Coroutine TS in Clang, I stumbled upon the asio stackless coroutine implementation. They are described to be Portable Stackless Coroutines in One* Header. Dealing mostly with asynchronous code I wanted to try them as well.
The coroutine block inside the main
function shall await the result asynchronously set by the thread spawned in function foo
. However I am uncertain on how to let execution continue at the point <1>
(after the yield
expression) once the thread set the value.
Using the Coroutine TS I would call the coroutine_handle
, however boost::asio::coroutine
seems not to be callable.
Is this even possible using boost::asio::coroutine
?
#include <thread>
#include <chrono>
#include <boost/asio/coroutine.hpp>
#include <boost/asio/yield.hpp>
#include <cstdio>
using namespace std::chrono_literals;
using coroutine = boost::asio::coroutine;
void foo(coroutine & coro, int & result) {
std::thread([&](){
std::this_thread::sleep_for(1s);
result = 3;
// how to resume at <1>?
}).detach();
}
int main(int, const char**) {
coroutine coro;
int result;
reenter(coro) {
// Wait for result
yield foo(coro, result);
// <1>
std::printf("%d\n", result);
}
std::thread([](){
std::this_thread::sleep_for(2s);
}).join();
return 0;
}
Thanks for your help
First off, stackless coroutines are better described as resumable functions. The problem you're currently having is using main. If you extract your logic to a separate functor it would be possible:
class task; // Forward declare both because they should know about each other
void foo(task &task, int &result);
// Common practice is to subclass coro
class task : coroutine {
// All reused variables should not be local or they will be
// re-initialized
int result;
void start() {
// In order to actually begin, we need to "invoke ourselves"
(*this)();
}
// Actual task implementation
void operator()() {
// Reenter actually manages the jumps defined by yield
// If it's executed for the first time, it will just run from the start
// If it reenters (aka, yield has caused it to stop and we re-execute)
// it will jump to the right place for you
reenter(this) {
// Yield will store the current location, when reenter
// is ran a second time, it will jump past yield for you
yield foo(*this, result);
std::printf("%d\n", result)
}
}
}
// Our longer task
void foo(task & t, int & result) {
std::thread([&](){
std::this_thread::sleep_for(1s);
result = 3;
// The result is done, reenter the task which will go to just after yield
// Keep in mind this will now run on the current thread
t();
}).detach();
}
int main(int, const char**) {
task t;
// This will start the task
t.start();
std::thread([](){
std::this_thread::sleep_for(2s);
}).join();
return 0;
}
Note that it's not possible to yield from sub functions. This is a limitation of stackless coroutines.
How it works:
Now "start" is done, and you start another thread to wait for. Meanwhile, foo's thread finishes its sleep and call your task again. Now:
foo thread is now done and main is likely still waiting for the 2nd thread.