I am making a pong type game in java and I am trying to make the ball bounce off of the walls but whenever the ball hits the ball it just stops, it does not reflect off of the wall and I can't seem to figure out why.
Ball class which handles the ball movement
public class Ball {
private double x;
private double y;
private double time;
private double xreflection=1.0;
private double yreflection=1.0;
private BallTrajectory traj=new BallTrajectory(20, 20);
public Ball(double x, double y) {
this.x=x;
this.y=y;
}
public void tick() {
time+=1.0/60.0;
if(x==0)
xreflection=1.0;
else if(x==Game.Width-15)
xreflection=-1.0;
if(y==0)
yreflection=1.0;
else if(y==Game.Height-15)
yreflection=-1.0;
x+=traj.xvel()*xreflection;
y-=traj.yvel(time)*yreflection;
}
public void render(Graphics g) {
g.setColor(Color.pink);
g.fillOval((int)x, (int)y, 15,15);
}
}
This class handles the trajectory of the ball as it moves in projectile type motion
public class BallTrajectory {
private double initvel;
private double theta;
public BallTrajectory(double initvel, double theta) {
this.initvel=initvel;
this.theta=theta;
}
public double xvel() {
double xvelo=initvel*Math.cos(Math.toRadians(theta));
return xvelo;
}
public double yvel(double time) {
double yvelo=initvel*Math.sin(Math.toRadians(theta))-(9.8*time);
return yvelo;
}
public double xpos(double time) {
double xpos=initvel*Math.cos(Math.toRadians(theta))*time;
return xpos;
}
public double ypos(double time) {
double ypos=initvel*Math.sin(Math.toRadians(theta))*time-.5*9.8*Math.pow(time, 2);
return ypos;
}
Without going through a whole bunch of testing, I would suggest that it is very unlikely that x
will ever be exactly equal to Game.Width
or 0
. Instead, you should be testing that the value is "within bounds" instead, maybe something like...
public void tick() {
time += 1.0 / 60.0;
if (x <= 0) {
xreflection = 1.0;
} else if (x >= Game.Width - 15) {
xreflection = -1.0;
}
if (y <= 0) {
yreflection = 1.0;
} else if (y >= Game.Height - 15) {
yreflection = -1.0;
}
x += traj.xvel() * xreflection;
y -= traj.yvel(time) * yreflection;
}
You should also start taking the time to learn how to debug your code, it is something you will need to do a lot, from desk-checking your logic to using print statements and the debugger