I am trying to draw a transparent circle on a Bitmap in android. I have three primary variables:
mask = Bitmap.createBitmap(this.getWidth(),this.getHeight(), Bitmap.Config.ARGB_8888);
Canvas can = new Canvas(mask);
Paint clear = new Paint();
If I do the following, I get my expected results:
clear.setColor(Color.TRANSPARENT);
can.drawRect(new Rect(0,0,this.getWidth(),this.getHeight()),clear);
However, if I draw something else on the canvas first, then try to clear it out with transparency, the old data remains. For example:
clear.setColor(Color.argb(255,255,0,0));
can.drawRect(new Rect(0,0,this.getWidth(),this.getHeight()),clear);
clear.setColor(Color.TRANSPARENT);
can.drawRect(new Rect(0,0,this.getWidth(),this.getHeight()),clear);
I only see a giant red square. The bottom two lines are supposed to "erase" the filled red to make it transparent again. Ultimately the mask is drawn on another canvas like this:
@Override
public void onDraw(Canvas c)
{
c.drawBitmap(mask,0,0,null);
super.onDraw(c);
}
As it turns out it does have to do with the Paint
object and setting the Xfermode...
mask = Bitmap.createBitmap(this.getWidth(),this.getHeight(),
Bitmap.Config.ARGB_8888);
Canvas can = new Canvas(mask);
Paint clear = new Paint();
clear.setColor(Color.argb(255,255,0,0));
can.drawRect(new Rect(0,0,this.getWidth(),this.getHeight()),clear);
PorterDuffXfermode xfer = new PorterDuffXfermode(PorterDuff.Mode.CLEAR);
clear.setXfermode(xfer);
clear.setColor(Color.TRANSPARENT);
can.drawCircle(this.getWidth()/2, this.getHeight()/2, this.getHeight()/2, clear);