I am doing a photo Editing application in Metal iOS. I am having a texture of image. I want to have a tool when user taps the texture I want to make the tapped point(a square area around tapped point) I want to read that specific area and I want to read the color and I want to make it grayscale.
I know we can read the pixel data of texture in Kernel function. Is it possible to read the pixel data in Fragment Shader and do the above scenario.
What you are describing is the HelloCompute Metal example provided by Apple. Just download it and take a look at how a texture is rendered and how a shader can be used to convert color pixels to grayscale. The BasicTexturing example also shows how to do a plain texture render on its own.