I am using Swift to retrieve data from my Firebase database. When the user first logs in, I'd like to save the 'places' from my Firebase snapshot as a UserDefault.
static func getAllPlaces(){
databaseRef = Database.database().reference()
databaseRef.database.reference().child("places").observe(.childAdded) { (snapshot: DataSnapshot) in
if let value = snapshot.value as? NSDictionary {
let place = Place()
let id = value["id"] as? String ?? "ID not found"
let title = value["title"] as? String ?? "Title not found"
let type = value["type"] as? String ?? ""
place.id = id
place.title = title
place.type = type
DispatchQueue.global().async {
// Something here to append place data to UserDefaults?
places.append(place) // appends to NSObject for later use
}
}
}
}
The current code works fine - I just need to add something to get it stored so I can grab it later.
Bonus question: I am storing a good few hundred snapshots in the Firebase database. The reason I want to store them on the device is so that the user doesn't have to keep downloading the data. Is this a good idea? Would it take up a lot of memory?
Any help would be appreciated.
One way to save custom classes/data to UserDefaults is to encode them like this:
let encodedData: Data = NSKeyedArchiver.archivedData(withRootObject: place)
UserDefaults.standard.set(encodedData, forKey: "place")
UserDefaults.standard.synchronize()
Then you can decode it like this:
if UserDefaults.standard.object(forKey: "place") != nil{
let decodedData = UserDefaults.standard.object(forKey: "place") as! Data
let decodedPlace = NSKeyedUnarchiver.unarchiveObject(with: decodedData) as! Place
}
Updated for swift 4 and iOS 12:
do {
let encodedData: Data = try NSKeyedArchiver.archivedData(withRootObject: place, requiringSecureCoding: false)
UserDefaults.standard.set(encodedData, forKey: "place")
UserDefaults.standard.synchronize()
} catch {
//Handle Error
}
do {
if UserDefaults.standard.object(forKey: "place") != nil{
let decodedData = UserDefaults.standard.object(forKey: "place") as! Data
if let decodedPlace = try NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(decodedData) as? Place {
//Do Something with decodedPlace
}
}
}
catch {
//Handle Error
}