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math3dgeometryparticles

3D mesh to particle cloud conversion


I need to convert arbitrary triangulated 3D mesh to cloud of particles that are uniformly spaced. First thought was to try find a way to fill one 3D triangle. And then fill each triangle of mesh, removing duplicated particles on edges, but that's just hard and too much work. I was hoping for some more-math way.

Can anyone point me to an algorithm which can help me do my task correctly... well, at least approximatively?

Thanks


Solution

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