I have a class teardown which is trying to remove the app, but it doesn't recognize app.terminate().
class DeviceSettingsUtilities : UITestUtilities {
func removeApp(productName:String){
print("in teardown")
let springboard = XCUIApplication(bundleIdentifier: "com.apple.springboard")
XCUIApplication().terminate() // this does nothing
XCUIApplication(bundleIdentifier: "com.xxx.xxxx").terminate()//this does nothing too, but this works when called as an instance teardown
sleep(5)
springboard.activate()
let icon = springboard.icons.matching(identifier: productName).firstMatch
// icon.exists is false when called as a class teardown
// icon.exists is true when called as an instance teardown
if icon.exists {
let iconFrame = icon.frame
let springboardFrame = springboard.frame
icon.press(forDuration:1.3)
springboard.coordinate(withNormalizedOffset: CGVector(dx: ((iconFrame.minX + 3) / springboardFrame.maxX), dy:((iconFrame.minY + 3) / springboardFrame.maxY))).tap()
sleep(5)
springboard.buttons["Delete"].firstMatch.tap()
sleep(5)
}
XCUIApplication().terminate()
}
}
This is being called in the test case class teardown method as shown below
override class func tearDown() {
super.tearDown()
let deviceSettings = DeviceSettingsUtilities()
deviceSettings.removeApp(productName: ProductName.rawValue)
}
This just doesnt delete the app, But if i change class func tearDown() to func tearDown() , it deletes the app with no problem. Not sure what i am missing. Any suggestions ?
This seems like a bug in latest Xcode 10.
XCUIApplication.terminate()
doesn't seem to work in tearDown()
when declared as class
.
This can be solved in two ways:
The first option is to use:
override func tearDown() {
XCUIApplication().terminate()
super.tearDown()
}
instead of:
override class func tearDown() {…}
Or, terminate the app differently (press home button, open different app...). However, I would use the first way.
Also consider reporting this to Apple, so they can fix it.
Edit: This has nothing to do with app state (XCUIApplication().state.rawValue
), since it is same in test and in tearDown()
(4 = running foreground
). Also - official documentation says that .terminate()
will terminate app, which has a debug session with Xcode, but the debug session is active in tearDown()
as well. So it is really probably a bug in Xcode.