I'm writing a ZeroBrane Studio plugin for our Solarus Game Engine and It works like a charm. Autocompletion included.
I'm wondering now if it's do-able to register lua APIs for one file only.
I need this to offer autocompletion/documentation on global symbols that may vary per-script but are deducible from annex files from the engine.
To summary : Is it possible to register an api for a single file? For example in the onEditorLoad()
event.
Thanks.
Greg
EDIT:
I tried the following without sucess:
local function switch_editor(editor)
if current_editor == editor then
ide:Print("same editor")
return
end
current_editor = editor
if not editor then
ide:Print("null ed")
return
end
lua_file_path = ide:GetDocument(editor).filePath
if lua_file_path:match('/data/maps/') then
ide:Print("map file!",type(editor))
local map_api = make_map_api(lua_file_path)
current_api = map_api
ide:AddAPI('lua','solarus_map',map_api)
else
ide:Print('other file')
if current_api then
ide:RemoveAPI('lua','solarus_map')
current_api = nil
end
end
end
api = {"baselib", "solarus", "solarus_map"}, --in interpreter table
... -- in the plugin table :
onEditorFocusSet = function(self,editor)
switch_editor(editor)
end,
Completion with the solarus
api works fine but the on-fly registration of the solarus_map
api seem not to be taken in account.
EDIT2:
Silly my, I must have done a typo, because after checking and rewriting some things pretty much as in the code pasted above... it works! Awesome!
The only small gotcha is that when switching to a file where I don't want the solarus_map
API... ide:RemoveAPI
isn't sufficient. Instead I must do ide:AddAPI('lua','solarus_map',{})
to replace the API with an empty one. Which I can live with.
To summary, to achieve a custom api which change from file to file:
onEditorFocusSet
event, update the API with ide:AddAPI(...)
, eventually setting it to {}
if it needs to be empty/disabled.Code sample in the editions of my Question.