I have a .dae
model, converted to a .scn
scene. I have added a static light source. But when I'm trying to bake light map to a texture, I get the error message:
An error occured while baking light maps. Failed to bake lightmap for mesh […]
Any ideas what might cause this? Could the vertex count be too high?
I tried baking a number of times in Xcode 10 and I can say it works fine if your geometry is fine. I successfully baked 2Kx2K textures for models with 300K polygons.
An error may occur when your .dae
geometry has one of the following issues:
Non-planar faces
Faces with more than four sides
Lamina faces
Non-manifold geometry
Edges with a zero length
Faces with zero geometry area
Faces with a zero map area
Concave faces
Faces with holes
Solution: clean up your model in 3D authoring application before exporting it to .dae
.
For example, in Autodesk Maya this option is accessible via main menu Mesh
> Cleanup
.
Hope this helps.