I am trying to rotate a sprite based on the iPhone's rotation (roll). How would I go by doing this in swift (4.2)? I found Apple documentation using CMAttitude, but I don't understand how to implement this into code. Any help is appreciated, Thanks!!!
"You access CMAttitude objects through the attitude property of each CMDeviceMotion objects passed to an application."
See the official documentation
Have a look at CMDeviceMotion - that is what is really necessary!
You need the CMMotionManager to receive what you want.
Maybe is this link or this tutorial helpful for you.
-> everything you need to know, to get started with DeviceMotions
Additional:
Think you re at SKit, that has the function rotate.
Simple as that:
based on the rotation of the phone you could
- start rotation clockwise or counterclockwise
- stop the rotation
- and even change the rotation
let angle : Float = (direction == yourDirection) ? Float(X) : -Float(X)
let rotate = SKAction.rotateByAngle(angle, duration: 1)
let repeatAction = SKAction.repeatActionForever(rotate)
sprite.runAction(repeatAction, withKey: "rotate")