I have a UISlider that snaps into 5 different places.
slider.minimumValue = 1
slider.maximumValue = 5
The snapping works fine but it's abrupt and doesn't smoothly snap into place. It sort of "jumps" into place
I tried animating the scroll (didn't work):
@objc func onSliderValChanged(_ sender: UISlider) {
UIView.animate(withDuration: 0.5) {
self.slider.value = round(sender.value)
self.slider.setValue(round(sender.value), animated: true)
}
}
I also tried adding a panGesture (didn't work):
panGesture = UIPanGestureRecognizer(target: self, action: #selector(panGestureHandler(_:)))
slider.addGestureRecognizer(panGesture)
@objc func panGestureHandler(_ recognizer: UIPanGestureRecognizer){
let currentPoint = recognizer.location(in: slider)
let percentage = currentPoint.x/slider.bounds.size.width
let delta = Float(percentage) * (slider.maximumValue - slider.minimumValue)
let value = slider.minimumValue + delta
slider.setValue(round(value), animated: true)
}
How can I achieve the slider to smoothly scroll but still snap into place?
Here's the original code without the above tries:
let slider: UISlider = {
let slider = UISlider()
slider.translatesAutoresizingMaskIntoConstraints = false
slider.minimumValue = 1
slider.maximumValue = 5
slider.value = 3
slider.isContinuous = true
slider.addTarget(self, action: #selector(onSliderValChanged(_:)), for: .valueChanged)
return slider
}()
@objc func onSliderValChanged(_ sender: UISlider) {
slider.value = round(sender.value)
}
func setAnchors() {
slider.centerYAnchor.constraint(equalTo: view.centerYAnchor, constant: 0).isActive = true
slider.leftAnchor.constraint(equalTo: view.leftAnchor, constant: 10).isActive = true
slider.rightAnchor.constraint(equalTo: view.rightAnchor, constant: -10).isActive = true
}
A UISlider
draws itself using several UIImageView
subviews. When you change the slider's value
, the slider sends itself setNeedsLayout
, but it doesn't actually change the frames of its subviews until it receives layoutSubviews
during the layout phase of the run loop.
To animate the change in value, you need to make the slider lay out its subviews inside your animation block. Thus:
@IBAction func sliderValueChanged(_ slider: UISlider) {
slider.value = round(slider.value)
UIView.animate(withDuration: 0.2, animations: {
slider.layoutIfNeeded()
})
}