As a GD I am trying to learn UE4 BP to make prototypes for my games ideas.
I am trying to attach a sphere base object to the player's when he enters collision with it, but it does not work. If I enable physics on the ball, it flies away, but if I don', it stays in place.
steps:
I tried using the onactorhit too, placing self actor and other actor in object to try. For the onactorbeginoverlap I tried checking the "collision generate overlap event" on the third person character mesh and capsule, and now I am out of ideas and sample BP from the net.
1-Check Your collision preset on the ball 2-Check the spelling of your socket name 3-Try to just make the ball a child of your mesh first then attach to component