I have got myself into a strange issue now. Ill write a really simplified version of the same.
class Base
{
public:
virtual int func1()=0;
virtual int func2()=0;
protected:
int n;
};
class der1: public Base
{
// implements the virtual functions of the base and uses the protected data
// members of the base.
};
class der2: public Base
{
// implements the virtual functions of the base and uses the protected data
// members of the base.
}
Now the problem.... both der1
and der2
implements the virtual functions of base pretty much the same way. But some other classes (der3
, der4
) has their own implementations. But still need to inherit from base.
How do i refactor the code to remove the code duplication in an oop manner?
Here's one solution using an intermediate layer of another abstract base class:
class Base12 : public Base {
protected:
int commonFuncStuffA() {
// Commonly used stuff
}
int commonFuncStuffB() {
}
};
class der1: public Base12
{
public:
virtual int func1() {
n = commonFuncStuffA();
}
virtual int func2() {
n = somethingElse;
}
};
class der2: public Base12
{
public:
virtual int func1() {
n = commonFuncStuffA();
}
virtual int func2() {
n = commonFuncStuffB();
}
};
What I'd do for real production code design looks a bit different though.
Declare an interface for the pure virtual functions
struct IMyInterface {
virtual int func1() = 0;
virtual int func2() = 0;
virtual ~IMyInterface {}
};
Provide a abstract base class with the commonly used data members and functions
class BaseImpl : public IMyInterface {
protected:
int n;
int commonFuncStuffA() {
// Commonly used stuff
}
int commonFuncStuffB() {
// Commonly used stuff
}
};
Provide implementations of the interface in the finally derived classes
class der1: public BaseImpl {
public:
virtual int func1() {
n = commonFuncStuffA();
}
virtual int func2() {
n = somethingElse;
}
};
class der2: public BaseImpl {
public:
virtual int func1() {
n = commonFuncStuffA();
}
virtual int func2() {
n = commonFuncStuffB();
}
};
class der3: public IMyInterface {
public:
virtual int func1() {
// Some completely different implementation of the interface
}
virtual int func2() {
// Some completely different implementation of the interface
}
};
class der4: public IMyInterface {
public:
virtual int func1() {
// Some completely different implementation of the interface
}
virtual int func2() {
// Some completely different implementation of the interface
}
};