I'd like to write a server that resizes a huge image. Since loading it on every request would take a lot of time, I decided to pre-load it. Unfortunately I got the following error:
Compiling hello_world v0.0.0 (/tmp/Rocket/examples/hello_world)
error[E0015]: calls in statics are limited to constant functions, tuple structs and tuple variants
--> examples/hello_world/src/main.rs:9:35
|
9 | static img: image::DynamicImage = image::open("/home/d33tah/tmp/combined.png").unwrap();
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
error[E0015]: calls in statics are limited to constant functions, tuple structs and tuple variants
--> examples/hello_world/src/main.rs:9:35
|
9 | static img: image::DynamicImage = image::open("/home/d33tah/tmp/combined.png").unwrap();
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
error: aborting due to 2 previous errors
For more information about this error, try `rustc --explain E0015`.
error: Could not compile `hello_world`.
To learn more, run the command again with --verbose.
Here's the code:
#![feature(proc_macro_hygiene, decl_macro)]
#[macro_use] extern crate rocket;
#[cfg(test)] mod tests;
extern crate image;
static img: image::DynamicImage = image::open("/home/d33tah/tmp/combined.png").unwrap();
#[get("/")]
fn hello() -> Vec<u8> {
"".into()
}
fn main() {
rocket::ignite().mount("/", routes![hello]).launch();
}
To compile it, you'll need rocket
installed based on its latest Github checkout (currently: 831d8dfbe30dd69f0367a75361e027127b2100e1) and image
crate.
Is it possible to create such a global variable? If not, do I have any other options?
EDIT: this was flagged as a duplicate of this question, but as Boiethios showed, this specific case is better solved by Rocket's API.
If you want to share something in Rocket, you will have to use a managed state:
Say to Rocket you want to manage the resource:
let image = image::open("/home/d33tah/tmp/combined.png").unwrap();
rocket::ignite().manage(image);
Retrieve it in the routes where you need it:
#[get("/foo")]
fn foo(image: State<DynamicImage>) {
// Can use `image`.
}