I know how to show a text on screen, but I don't like the way it appears and disappears. I want it to fade in and out. Changing the RGB is impossible because there is a background image. Can you tell me a code which changes the text's opacity?
To fade out the text, you can blit a white, transparent surface onto the text surface and pass the pygame.BLEND_RGBA_MULT
special flag.
Reduce (or increase to fade-in) the alpha value each frame or after a specific time interval (check out these timers) and use it to fill the alpha_surf
:
alpha = max(alpha-4, 0)
alpha_surf.fill((255, 255, 255, alpha))
Also, create a copy of the original text surface each time you change the alpha, otherwise it would fade-out too quickly because the original gets modified. Here's a minimal, complete example:
import pygame as pg
def main():
clock = pg.time.Clock()
screen = pg.display.set_mode((640, 480))
font = pg.font.Font(None, 64)
blue = pg.Color('royalblue')
orig_surf = font.render('Enter your text', True, blue)
txt_surf = orig_surf.copy()
# This surface is used to adjust the alpha of the txt_surf.
alpha_surf = pg.Surface(txt_surf.get_size(), pg.SRCALPHA)
alpha = 255 # The current alpha value of the surface.
while True:
for event in pg.event.get():
if event.type == pg.QUIT:
return
if alpha > 0:
# Reduce alpha each frame, but make sure it doesn't get below 0.
alpha = max(alpha-4, 0)
txt_surf = orig_surf.copy() # Don't modify the original text surf.
# Fill alpha_surf with this color to set its alpha value.
alpha_surf.fill((255, 255, 255, alpha))
# To make the text surface transparent, blit the transparent
# alpha_surf onto it with the BLEND_RGBA_MULT flag.
txt_surf.blit(alpha_surf, (0, 0), special_flags=pg.BLEND_RGBA_MULT)
screen.fill((30, 30, 30))
screen.blit(txt_surf, (30, 60))
pg.display.flip()
clock.tick(30)
if __name__ == '__main__':
pg.init()
main()
pg.quit()