I am writing a C# Direct2D application using SharpDX, however I can understand answers/examples that are provided in C++.
I want to render text and change the width of certain characters to look like the picture:
The letter B expanded to 200% and the letter D is reduced to 50%
In the code below I draw the geometry of the glyphs And so it is possible to change the width of geometry But that's not a good solution, because a geometry drawing comes out as blurred as you see in the picture.
In conclusion, there are two questions:
How I change the width of the characters?
How to draw geometries of letters without blurring. (it is possible to render geometry with ClearType?)
private void RenderGlyphRun1(FontFace1 fontFace)
{
var Offsets = new List<GlyphOffset>();
var fontEmSize_ = 12;
GlyphRun glyphRun = new GlyphRun();
glyphRun.FontFace = fontFace;
glyphRun.FontSize = fontEmSize_;
glyphRun.BidiLevel = 1;
var left = 650f;
var top = 50f;
var baseLine = (float)(fontFace.Metrics.LineGap + fontFace.Metrics.Ascent) /
fontFace.Metrics.DesignUnitsPerEm * glyphRun.FontSize;
string textToDraw = "ABCDE";
foreach (char letter in textToDraw)
{
Offsets.Add(new GlyphOffset());
}
var charArr = textToDraw.Select(x => (int)x).ToArray();
glyphRun.Indices = fontFace.GetGlyphIndices(charArr);
var metrics = fontFace.GetDesignGlyphMetrics(glyphRun.Indices, false);
glyphRun.Advances = metrics.Select(x => (float)x.AdvanceWidth /
fontFace.Metrics.DesignUnitsPerEm * glyphRun.FontSize).ToArray();
glyphRun.Offsets = Offsets.ToArray();
RenderTarget2D.BeginDraw();
RenderTarget2D.Clear(SharpDX.Color.White);
RenderTarget2D.DrawGlyphRun(new Vector2(left, top),
glyphRun, new SharpDX.Direct2D1.SolidColorBrush(RenderTarget2D, SharpDX.Color.Black),
MeasuringMode.Natural);
top += baseLine;
var pathGeometry = new PathGeometry(Factory2D);
var geometrySink = pathGeometry.Open();
fontFace.GetGlyphRunOutline(glyphRun.FontSize, glyphRun.Indices,
glyphRun.Advances, glyphRun.Offsets, glyphRun.IsSideways,
glyphRun.BidiLevel % 2 != 0, geometrySink);
geometrySink.Close();
geometrySink.Dispose();
fontFace.Dispose();
var matrix = new Matrix3x2()
{
M11 = 1,
M12 = 0,
M21 = 0,
M22 = 1,
M31 = left,
M32 = top
};
var transformedGeometry = new TransformedGeometry(Factory2D, pathGeometry, matrix);
var brushColor = (Color4)SharpDX.Color.Black;
var brush = new SolidColorBrush(RenderTarget2D, brushColor);
RenderTarget2D.FillGeometry(transformedGeometry, brush);
pathGeometry.Dispose();
transformedGeometry.Dispose();
brush.Dispose();
RenderTarget2D.EndDraw();
}
Since some of the letters should be narrow and some are normal and some are wide, you can not use one GlyphRun
, but must create 3 different GlyphRun
.
To cause all letters of any GlyphRun
to be wide or narrow:
Transform
to RenderTarget
GlyphRun
Transform
Wide transform: RenderTarget2D.Transform = new SharpDX.Mathematics.Interop.RawMatrix3x2(1.5f, 0, 0, 1, 0, 0);
Narrow transform: RenderTarget2D.Transform = new SharpDX.Mathematics.Interop.RawMatrix3x2(0.5f, 0, 0, 1, 0, 0);
After this solution you do not need to convert GlyphRun
to geometry
and get mixed up with blurred letters.