I want to make a grid with wrap panel behavior and resizable control inside it, how can I do this? maybe it's easier to show what I want in images :
initial state:
resize control 1 with direction bottom-right so it will take around 2x2 cells, then control 2 and so on will rearrange it's position on the grid:
when it's resized back it should be back to initial state.
You would just need to create a class that extends Panel
to create the animations. Here is a very good article on how to create an animated WrapPanel
. Then, you would need to create a DataTemplate
for your items that uses Trigger
s to grow and shrink each one. This could also be animated in the Trigger
. The Panel
would automatically move the other items around as the item changes size... dependent on the code you put in your Panel.ArrangeOverride
method.
You would need to create a data type (class) to use as your items (squares). This class would need a string property to store the box number and a bool
IsLarge
property to let the UI know whether to display it large or not. I haven't actually tried this code, but you could use something like this for your DataTemplate
:
<DataTemplate DataType="{x:Type YourXmlNameSpace:YourDataType}" x:Key="BoxTemplate">
<Border Name="Border" BorderBrush="Black" BorderThickness="1" CornerRadius="3" Height="100" Width="100">
<TextBlock Text="{Binding YourTextProperty}" />
</Border>
<DataTemplate.Triggers>
<DataTrigger Binding="{Binding IsLarge}" Value="True"><!-- (A Boolean property) -->
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Border" Storyboard.TargetProperty="Height" From="100" To="200" Duration="0:0:0.5" />
<DoubleAnimation Storyboard.TargetName="Border" Storyboard.TargetProperty="Width" From="100" To="200" Duration="0:0:0.5" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Border" Storyboard.TargetProperty="Height" From="200" To="100" Duration="0:0:0.5" />
<DoubleAnimation Storyboard.TargetName="Border" Storyboard.TargetProperty="Width" From="200" To="100" Duration="0:0:0.5" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</DataTemplate.Triggers>
</DataTemplate>
Then you associate the DataTemplate
with each ListBoxItem
like this:
<Style TargetType="{x:Type ListBoxItem}" x:Key="BoxStyle">
<Setter Property="ContentTemplate" Value="{StaticResource BoxTemplate}" />
<Style.Resources><!-- this removes the default blue selection colour -->
<SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="#00FFFAB0" />
<SolidColorBrush x:Key="{x:Static SystemColors.ControlBrushKey}" Color="#00FFFAB0" />
<SolidColorBrush x:Key="{x:Static SystemColors.HighlightTextBrushKey}" Color="Black" />
<SolidColorBrush x:Key="{x:Static SystemColors.ControlTextBrushKey}" Color="Black" />
</Style.Resources>
<Style.Triggers><!-- comment this section out, or declare a SelectedBoxTemplate DataTemplate -->
<Trigger Property="IsSelected" Value="True">
<Setter Property="ContentTemplate" Value="{StaticResource SelectedBoxTemplate}" />
</Trigger>
</Style.Triggers>
</Style>
I haven't defined any SelectedBoxTemplate
DataTemplate
, but you could declare a different one that would get activated using the Style.Trigger
.
Then finally, you would declare your ListBox
something like this:
<ListBox ItemsSource="{Binding YourCollection}" ItemContainerStyle="{StaticResource BoxStyle}">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<YourXmlNameSpace:YourAnimationPanel />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
</ListBox>