I would like my audio2 file to play when audio1.currentTime is 3 seconds, but I'm not able to make it work. I'm a newbie in javascript, what am I missing?. This is my current javascript code:
function initAudioPlayer(){
var audio1, audio2, ext, agent;
ext = ".mp3";
agent = navigator.userAgent.toLocaleLowerCase();
if(agent.indexOf('firefox') != -1 || agent.indexOf('opera') != -1) { ext = ".ogg";}
//Audio Objects: audio1 and audio2
audio1 = new Audio();
audio1.src = "folder/Audio1"+ext;
audio1.loop = false;
audio1.play();
audio2 = new Audio();
audio2.src = "folder/Audio2"+ext;
audio2.loop = false;
audio2.play();
//Function that reproduces the second audio file at second 3 of the first audio file
function audio2(){
if(audio1.currentTime == 3) {audio2.play();}
};
}
window.addEventListener("load", initAudioPlayer);
You Must use Audio Api and fetch buffers of your files. Then you must plus each byte and copy to another new buffer. this code can help you:
let idnex=0;
samples.forEach(buufer => {
if (index === 0) {
tempBuf = buufer;
} else {
tempBuf = this.appendBuffer(tempBuf, buufer);
}
index++;
});
and by thi method you can append two buffer:
private appendBuffer(buffer1, buffer2) {
const numberOfChannels = Math.min(buffer1.numberOfChannels, buffer2.numberOfChannels);
const tmp = this.audioContextService.createBuffer(Math.max(buffer1.numberOfChannels, buffer2.numberOfChannels),
Math.max(buffer1.length, buffer2.length), buffer1.sampleRate);
for (let i = 0; i < numberOfChannels; i++) {
const channel = tmp.getChannelData(i);
let finallArray = [];
let d = [];
const chanelTemp = buffer1.getChannelData(i);
if (buffer2.numberOfChannels <= i) {
finallArray = chanelTemp;
} else {
const c = buffer2.getChannelData(i);
if (chanelTemp.length > c.length) {
finallArray = chanelTemp;
d = c;
} else {
finallArray = c;
d = chanelTemp;
}
for (let j = 0; j < d.length; j++) {
finallArray[j] += d[j] / 2;
}
}
channel.set(finallArray, i);
}
you can see my demo here
Also You Can See this Answer