I am having issues rotating my symbol around a specific pivot point.
Here is my code :
var path_tank_left_track = new Path({
segments: [[0,0], [10, 0], [10,40], [0,40]], strokeColor: 'black',
closed: true
});
var path_tank_right_track = new Path({
segments: [[40,0], [50, 0], [50,40], [40,40]], strokeColor: 'black',
closed: true
});
var path_tank_body = new Path({
segments: [[10,5], [40,5], [40,35], [10,35]], strokeColor: 'black',
closed: true
});
var path_tank_gun = new Path({
segments: [[23,15], [23,0], [27, 0], [27, 15]],
strokeColor: 'black',
pivot: [25,15],
name: 'gun'
});
var path_arena_separation = new Path(new Point(view.size.width/2,0),
new Point(view.size.width/2, view.size.height));
path_arena_separation.strokeColor = 'black';
path_arena_separation.closed = true;
var whole_tank = new Group();
whole_tank.addChild(path_tank_left_track);
whole tank.addChild(new Point(5,20)); // trying to add the middle of the left track pivot point
whole_tank.addChild(path_tank_body);
whole_tank.addChild(path_tank_right_track);
whole tank.addChild(new Point(50,20)); // trying to add the middle of the right track pivot point
whole_tank.addChild(path_tank_gun);
// Create a symbol definition from the path:
var definition = new SymbolDefinition(whole_tank);
var instance1 = definition.place();
instance1.position = new Point(view.size.width/4, view.size.height/2);
var instance2 = definition.place();
instance2.position = new Point(3*view.size.width/4, view.size.height/2);
function onFrame(event) {
instance1.rotate(1, instance1.definition.item.children[1]);
}
As you can see, at the onFrame function, I'm trying to rotate the instance by 1 degree every frame around the point I created earlier. But I get an error saying the item_remove is not a function in the paper-full.js.
I'm confused, I tried to create a path with a single point and add it to the group but it did not let me.
If I modify the code to make the gun rotate on it's pivot instead, it does work :
function onFrame(event) {
instance1.definition.item.children['gun'].rotate(1, instance1.definition.item.children['gun'].pivot);
}
The gun does rotate around the proper pivot and the pivot stays attached to the symbol even if the symbol moves around. How could I achieve that behavior but turning the whole tank around a specific point relative to the center of the tank?
Thank you for your help, let me know if I should include more detail.
Your code is crashing because you try to add a point (and not a path containing a single point as you seems to be trying to) as a group child, which is not what API expects.
To create a path containing a single point, you have to do this:
var path = new Path(new Point(x,y));
But I think the idea of adding a single point path as a child to later retrieve its position to use it as a pivot point is wrong in your case.
The fact that you are creating each tank as a Symbol
implies that you won't have access to its own children.
You can instead, before placing your symbols, store 2 vectors: one from center to left and one from center to right. They will later help you calculating left / right track positions.
Here is a Sketch adapted from your code, demonstrating this.
var path_tank_left_track = new Path({
segments : [ [ 0, 0 ], [ 10, 0 ], [ 10, 40 ], [ 0, 40 ] ],
strokeColor: 'black',
closed : true
});
var path_tank_right_track = new Path({
segments : [ [ 40, 0 ], [ 50, 0 ], [ 50, 40 ], [ 40, 40 ] ],
strokeColor: 'black',
closed : true
});
var path_tank_body = new Path({
segments : [ [ 10, 5 ], [ 40, 5 ], [ 40, 35 ], [ 10, 35 ] ],
strokeColor: 'black',
closed : true
});
var path_tank_gun = new Path({
segments : [ [ 23, 15 ], [ 23, 0 ], [ 27, 0 ], [ 27, 15 ] ],
strokeColor: 'black',
pivot : [ 25, 15 ],
name : 'gun'
});
var path_arena_separation = new Path(new Point(view.size.width / 2, 0), new Point(view.size.width / 2, view.size.height));
path_arena_separation.strokeColor = 'black';
path_arena_separation.closed = true;
var whole_tank = new Group();
whole_tank.addChild(path_tank_left_track);
whole_tank.addChild(path_tank_left_track);
whole_tank.addChild(path_tank_body);
whole_tank.addChild(path_tank_right_track);
whole_tank.addChild(path_tank_gun);
// store vectors from bounds center to tracks middle points
var tankCenter = whole_tank.bounds.center;
var leftTrackCenter = new Point(5, 20);
var rightTrackCenter = new Point(50, 20);
var leftVector = leftTrackCenter - tankCenter;
var rightVector = rightTrackCenter - tankCenter;
// Create a symbol definition from the path:
var definition = new SymbolDefinition(whole_tank);
var instance1 = definition.place();
instance1.position = new Point(view.size.width / 4, view.size.height / 2);
var instance2 = definition.place();
instance2.position = new Point(3 * view.size.width / 4, view.size.height / 2);
function onFrame(event)
{
// calculate pivot point position
// first we rotate vector accordingly to instance current rotation
var rotatedVector = rightVector.rotate(instance1.rotation);
// then we add it to current tank center
var point = instance1.bounds.center + rotatedVector;
// turn right
instance1.rotate(1, point);
}