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pythonpygameaxisangle

Converting PyGame 2 axis joystick float to 360 angle


I would like to convert my joystick's two axis float (horizontal and vertical) to a 360 angle that can be used to set a players direction in my game. From my research, I've found the best route to take is using Atan2.

Variables:

self.rot = 0
horaxis = joy1.get_axis(0)
veraxis = joy1.get_axis(1)

Demonstration Diagram: you are correct, it is drawn in MS Paint enter image description here

Absolutely any suggestions/snippets for the code would be amazing!


Solution

  • You can just use the axes to create a pygame.math.Vector2 instance and then call its as_polar method to get the angle (see https://en.wikipedia.org/wiki/Polar_coordinates). You can map the angle to 0-360 degrees in this way: How to map atan2() to degrees 0-360

    import pygame as pg
    from pygame.math import Vector2
    
    
    def main():
        pg.init()
        screen = pg.display.set_mode((640, 480))
        clock = pg.time.Clock()
        player_img = pg.Surface((42, 70), pg.SRCALPHA)
        pg.draw.polygon(player_img, pg.Color('dodgerblue1'),
                        [(0, 70), (21, 2), (42, 70)])
        player_rect = player_img.get_rect(center=screen.get_rect().center)
    
        joysticks = [pg.joystick.Joystick(x) for x in range(pg.joystick.get_count())]
        for joystick in joysticks:
            joystick.init()
    
        while True:
            for event in pg.event.get():
                if event.type == pg.QUIT:
                    return
    
            if len(joysticks) > 0:  # At least one joystick.
                # Use the stick axes to create a vector.
                vec = Vector2(joysticks[0].get_axis(0), joysticks[0].get_axis(1))
                radius, angle = vec.as_polar()  # angle is between -180 and 180.
                # Map the angle that as_polar returns to 0-360 with 0 pointing up.
                adjusted_angle = (angle+90) % 360
                pg.display.set_caption(
                    'radius {:.2f} angle {:.2f} adjusted angle {:.2f}'.format(
                        radius, angle, adjusted_angle))
    
            # Rotate the image and get a new rect.
            player_rotated = pg.transform.rotozoom(player_img, -adjusted_angle, 1)
            player_rect = player_rotated.get_rect(center=player_rect.center)
    
            screen.fill((30, 30, 30))
            screen.blit(player_rotated, player_rect)
            pg.display.flip()
            clock.tick(60)
    
    
    if __name__ == '__main__':
        main()
        pg.quit()