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unreal-engine4blueprint

How to make my door return to original closed state after a few seconds


I made a blueprint which allows me to open a door when a button is pressed, however i need help in making the door return to it's original state after several seconds have passed.

Image is here


Solution

  • Add Delay node , then connect it to "Reverse node" and connect it to your MatineeActor reference just as you did with Play Node.

    that should apply what you want.

    I would use timeline node instead so I will be able to place the door and use it within any level anywhere btw.