i have an encoder class with lots of methods . this is a subclass of Qthread. i am new to multi-threading and
trying to understand how this class is threading its methods
... i understand to thread a method it has to be in a subclass of qthread. and the run of this implements the threaded code for this class. And the thread starts only when a call to start method on the object of this class is made.
Question : firstly what do you infer from the this run implementation
void Encoder::run(void)
{
VERBOSE(VB_DEBUG, "Encoder::run");
if (WILL_PRINT(VB_DEBUG))
print_stats_timer_id = QObject::startTimer(kEncoderDebugInterval);
health_check_timer_id = QObject::startTimer(kEncoderHealthCheckInterval);
if (init())
exec();
else
VERBOSE(VB_ERROR, "Encoder::run -- failed to initialize encoder");
QObject::killTimer(health_check_timer_id);
if (print_stats_timer_id)
QObject::killTimer(print_stats_timer_id);
cleanup();
}
Question: what does thread context mean in relation to its methods .
also
Question: what would happen If a method of this class is called before this class's thread has started
The class you have written creates a thread and initializes a QObject::timer. It then goes on to call a user defined init() function then the QThread::exec() function.
Thread context in Qt is the same as any other thread concept. That is, all memory is shared between the threaded code (entered at this point in your "run()" function). And any other context which calls into your object. If this object may ever be executing in a thread and accessed from outside of the thread you must protect the shared data.
I believe I fully answered your question here, so I'll go ahead and link to RAII and threading articles I have written on another site, just for further reference.
Edit: specificity about threading scenarios:
class MyThreadedClass : public QThread
{
MyThreadClass(const boost::shared_ptr<SomeOtherClass> &t_object)
: m_object(t_object) {}
void doSomething()
{
// Depending on how this method was called (from main, from internal thread)
// will determine which thread this runs on, potentially complicating thread
// safety issues.
m_object->someThing();
}
void run()
{
// I'm now in a thread!
m_object->someFunction(); // oops! The call to someFunction is occurring from
// a thread, this means that SomeOtherClass must be
// threadsafe with mutex guards around shared
// (object level) data.
// do some other stuff
}
};
int main()
{
MyThreadClass thread(someobjectfromsomewhere);
thread.start(); // MyThreadClass is now running
thread.doSomething(); // The call to doSomething occurs from main's thread.
// This means 2 threads are using "thread", main
// and "thread"'s thread.
// The call to thread.doSomething hits Thread.m_object, which means that
// now multiple threads are also accessing m_object ("thread" and "main").
// This can all get very messy very quickly. It's best to tightly control
// how many threads are hitting an object, and how
}