I have made the following minimal example, which can also be tested in this fiddle:
HTML:
<div id="app">
<div v-for="(gameV, index) in $v.games.$each.$iter">
<input type="text" :class="{error: gameV.$error, dirty: gameV.$dirty}" v-model="gameV.name.$model" />
<input type="button" value="-" @click="games.splice(index, 1)" style="cursor: pointer;"/>
</div>
<input type="button" value="+" @click="games.push({name: ''})" style="cursor: pointer; margin-top: 5px;"/>
<div v-if="$v.$invalid" style="color: red; margin-top: 1em;">Form invalid</div>
<pre>{{ $v }}</pre>
</div>
JS:
Vue.use(vuelidate.default)
new Vue({
el: "#app",
data: {
games: [{name: "Fallout"}, {name: "WoW"}, {name: ""}]
},
validations: {
games: {
$each: {
name: {
required: validators.required
}
}
}
}
})
Steps to reproduce the error:
Result: The former third line (now second) is marked as containing an error, even though it was not touched.
Note I've also filed an issue on the vuelidate github-repo, but as there are many unanswered issues, I have decided to also ask the question here.
https://jsfiddle.net/jacobgoh101/cqye5van/
You can use $trackBy
to solve this.
If you use $trackBy: 'id'
, the validation will be differentiated based on the id in each game. Each game object in the array would need to have a unique id for this to work.
e.g. games: [{name: "Fallout", id: 1}, {name: "WoW", id: 2}, {name: "", id: 3}]