How to pass an uniform value into vertex and fragment shaders?
I know that something like that is possible in QMaterial
:
self.colorParameter = Qt3DRender.QParameter("color", color)
self.addParameter(self.colorParameter)
Is there any other way?
My goal is to pass some uniform values and change them from time to time.
As @Florian Blume suggested, I am posting my answer:
class MyMaterial(Qt3DRender.QMaterial):
def __init__(self, parent):
super().__init__(parent)
# some code ...
self.parameter_position = Qt3DRender.QParameter("position", QVector3D(0, 0, 0))
self.addParameter(self.parameter_position)
def update_position(self, position):
self.removeParameter(self.parameter_position)
self.parameter_position.setValue(position)
self.addParameter(self.parameter_position)