In my project, I have an issue with blurry shadows.
I created a test project from a Third Person template and tried to make the shadows sharper and more blurry. The only way to do that that I found in Google was to increase the lightmap resolution, but I don't see any difference except for building time and memory usage.
The level has a Stationary light source and I've tested it with 4, 512 and 4096 resolutions.
What am I doing wrong?
Found it! All the static Actors in the ThirdPerson template override the lightmap resolution of the StaticMesh.