I have an application that contains a UIImageView
. I have drawn a small circle in a subview of the parent UIImageView
. I would like the user to be able to touch and drag the small blue circle within the main UIImageView. I have set up a UIPanGestureRecognizer
for this child view. I am trying to test if my handler for the UIPanGestureRecognizer
is being fired, but as I touch and drag on the main UIImageView
, my app crashes with the following error:
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView firstDotHandlerWithSender:]: unrecognized selector sent to instance 0x103507d80'
Swift:
var firstDotView: UIView?
@IBOutlet weak var imgView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
firstDotView = UIView.init()
firstDotView?.frame = imgView.bounds
imgView.addSubview(firstDotView!)
// DRAW A FILLED IN BLUE CIRCLE
drawBlueCircle()
imgView.isUserInteractionEnabled = true
firstDotView?.isUserInteractionEnabled = true
// ADD GESTURE RECOGNIZER
let firstDotPanRecgnzr = UIPanGestureRecognizer.init(target: firstDotView!, action: #selector(firstDotHandler(sender:)))
firstDotView?.addGestureRecognizer(firstDotPanRecgnzr)
}
@objc func firstDotHandler(sender: UIPanGestureRecognizer) -> Void {
print("translation ...")
let firstDot = sender.view
let translation = sender.translation(in: view)
if(sender.state == .began || sender.state == .changed){
firstDot?.center = CGPoint.init(x: (firstDot?.center.x)! + translation.x, y: (firstDot?.center.y)! + translation.y)
sender.setTranslation(CGPoint.zero, in: self.view)
}
}
func drawBlueCircle(){
let layer = CAShapeLayer()
layer.path = UIBezierPath.init(roundedRect: CGRect.init(x: 60, y: 60, width: 30, height: 30), cornerRadius: 50).cgPath
layer.fillColor = UIColor.blue.cgColor
firstDotView?.layer.addSublayer(layer)
}
The target for your UIPanGestureRecognizer
is wrong.
let firstDotPanRecgnzr = UIPanGestureRecognizer(target: self, action: #selector(firstDotHandler(sender:)))
target tells the pan gesture where your selector is located. I think you confused it to be which element it is supposed to act on. (I made the same mistake when i was new :D)
From the docs.
target
An object that is the recipient of action messages sent by the receiver when it recognizes a gesture. nil is not a valid value.