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c++multithreadingthreadpoolpoco-libraries

C++ POCO - How to launch a thread on a thread-pool without using the run() method?


The way the C++ POCO libraries documentation shows how to launch a thread using a thread-pool is like this:

#include "Poco/ThreadPool.h"
#include "Poco/Runnable.h"
#include <iostream>
#include <thread>

class Foo : public Poco::Runnable
{
public:
    virtual void run()
    {
        while (true)
        {
            std::cout << "Hello Foo " << std::endl;
            std::this_thread::sleep_for(std::chrono::milliseconds(1000));
        }
    }
};

int main(int argc, char** argv)
{
    Foo foo;
    Poco::ThreadPool::defaultPool().addCapacity(16);
    Poco::ThreadPool::defaultPool().startWithPriority(Poco::Thread::Priority::PRIO_LOW, foo);
    Poco::ThreadPool::defaultPool().joinAll();
    return 0;
}

Which works totally fine.

However, now I would like to use the same class Foo, and launch another thread (using the same thread-pool) from another method besides the virtual method run().

Is this possible on POCO libraries? If so, how can I do this?

Something like this pseudo-code:

    #include "Poco/ThreadPool.h"
    #include "Poco/Runnable.h"
    #include <iostream>
    #include <thread>

    class Foo : public Poco::Runnable
    {
    public:
        virtual void run()
        {
            // ERROR: How can I launch this thread on the method anotherThread()?
            Poco::ThreadPool::defaultPool().startWithPriority(Poco::Thread::Priority::PRIO_LOW, anotherThread);

            while (true)
            {
                std::cout << "Hello Foo " << std::endl;
                std::this_thread::sleep_for(std::chrono::milliseconds(1000));
            }
        }

        void anotherThread() // This is the new thread!!
        {
            while (true)
            {
                std::cout << "Hello anotherThread " << std::endl;
                std::this_thread::sleep_for(std::chrono::milliseconds(1000));
            }
        }
    };

    int main(int argc, char** argv)
    {
        Foo foo;
        Poco::ThreadPool::defaultPool().addCapacity(16);
        Poco::ThreadPool::defaultPool().startWithPriority(Poco::Thread::Priority::PRIO_LOW, foo);
        Poco::ThreadPool::defaultPool().joinAll();
        return 0;
    }

Solution

  • I'm delightful to share the answer.

    The solution is using the Poco::RunnableAdapter class.

    Here it is in case someone else finds the same problem:

    #include <Poco/Runnable.h>
    #include <Poco/Thread.h>
    #include <Poco/ThreadPool.h>
    #include <Poco/ThreadTarget.h>
    #include <Poco/RunnableAdapter.h>
    
    #include <string>
    #include <iostream>
    
    class Foo : public Poco::Runnable
    {
    public:
        virtual void run()
        {
            std::cout << "  run() start" << std::endl;
            Poco::Thread::sleep(200);
            std::cout << "  run() end" << std::endl;
        }
    
        void anotherThread()
        {
            std::cout << "  anotherThread() start" << std::endl;
            Poco::Thread::sleep(200);
            std::cout << "  anotherThread() end" << std::endl;
        }
    };
    
    int main()
    {
        Poco::ThreadPool::defaultPool().addCapacity(16);
    
        Foo foo;
        Poco::RunnableAdapter<Foo> bar(foo, &Foo::anotherThread);
    
        Poco::ThreadPool::defaultPool().startWithPriority(Poco::Thread::Priority::PRIO_LOW, foo);
        Poco::ThreadPool::defaultPool().startWithPriority(Poco::Thread::Priority::PRIO_LOW, bar);
    
        Poco::ThreadPool::defaultPool().joinAll();
    
        return 0;
    }