Is there a way we can get the vertices of an object in a scene. This is either for a primitive or for a loaded model. For example
<a-entity geometry='primitive:box' rotation='0 30 0'></a-entity>
or
<a-entity gltf-model='#model'></a-entity>
For geometry, defaults to buffer attributes (vertices in array) contained in:
el.getObject3D('mesh').geometry.attributes
To get easier to manage, set to non-buffer (geometry="primitive: box; buffer: false"
) and get from:
el.getObject3D('mesh').geometry.vertices
For gltf-model, it also has a geometr(ies) (buffer geometry):
el.getObject3D('mesh').traverse(node => {
if (node.geometry) {
// node.geometry.attributes...
}
});