I think I have some major problem with a concept that seems pretty basic to me.
I created a custom widget, which is actually just a small collection of widgets, which, as such, would appear several times.
class CustomWidget : public QWidget {
Q_OBJECT
public:
explicit CustomWidget(QWidget parent=nullptr) : QWidget(parent) {
spinboxA = new QSpinBox;
spinboxB = new QSpinBox;
QHBoxLayout* layout = new QHBoxLayout(this);
layout.addWidget(spinboxA);
layout.addWidget(spinboxB);
this->setLayout(layout);
}
private:
QSpinBox* spinboxA;
QSpinBox* spinboxB;
};
This custom widget is then used inside a gui. I want this gui to react to changes of the value of the spinboxes, of course. In my understanding I can either
1) Provide getter for the QSpinBox
es and connect their signals outside the class.
2) "Re-route" their signals like in the example below
@1) used via connect(customwidget->getSpinboxA(),SIGNAL(valueChanged(int)),this,SLOT(doSomething(int)));
, I guess?
@2)
class CustomWidget : public QWidget {
Q_OBJECT
public:
explicit CustomWidget(QWidget parent=nullptr) : QWidget(parent) {
spinboxA = new QSpinBox;
spinboxB = new QSpinBox;
QHBoxLayout* layout = new QHBoxLayout;
layout.addWidget(spinboxA);
layout.addWidget(spinboxB);
this->setLayout(layout);
connect(spinboxA,SIGNAL(valueChanged(int)),//...
this,SLOT(onSpinboxAValueChanged(int)));
}
private:
QSpinBox* spinboxA;
QSpinBox* spinboxB;
private slots:
void onSpinboxAValueChanged(int x) {emit spinboxAValueChanged(x);}
//...
signals:
void spinboxAValueChanged(int x)
};
In the gui class one would connect(customwidget,SIGNAL(spinboxAValueChanged(int),this,SLOT(doSomething(int)));
Especially version 2) seems very cluttered and... I'm asking myself - how do I connect to the signals of widgets inside my custom widget?
A CustomWidget should be modular, that is, it should be like a black box, where inputs should be established and outputs obtained, so for me the second solution is very close to it, but I see something that can be improved: it is not necessary to create a slot only to emit a signal, signals can be connected to other signals, I also recommend using the new connection syntax.
#include <QApplication>
#include <QHBoxLayout>
#include <QSpinBox>
#include <QWidget>
#include <QDebug>
class CustomWidget : public QWidget {
Q_OBJECT
public:
explicit CustomWidget(QWidget *parent =nullptr):
QWidget(parent),
spinboxA(new QSpinBox),
spinboxB(new QSpinBox)
{
QHBoxLayout* layout = new QHBoxLayout(this);
layout->addWidget(spinboxA);
layout->addWidget(spinboxB);
connect(spinboxA, QOverload<int>::of(&QSpinBox::valueChanged), this, &CustomWidget::spinboxAValueChanged);
connect(spinboxB, QOverload<int>::of(&QSpinBox::valueChanged), this, &CustomWidget::spinboxBValueChanged);
// old syntax:
// connect(spinboxA, SIGNAL(valueChanged(int)), this, SIGNAL(spinboxAValueChanged(int)));
// connect(spinboxB, SIGNAL(valueChanged(int)), this, SIGNAL(spinboxBValueChanged(int)));
}
private:
QSpinBox *spinboxA;
QSpinBox *spinboxB;
signals:
void spinboxAValueChanged(int x);
void spinboxBValueChanged(int x);
};
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
CustomWidget w;
QObject::connect(&w, &CustomWidget::spinboxAValueChanged, [](int i){
qDebug()<< "spinboxAValueChanged: "<< i;
});
QObject::connect(&w, &CustomWidget::spinboxBValueChanged, [](int i){
qDebug()<< "spinboxBValueChanged: "<< i;
});
w.show();
return a.exec();
}
#include "main.moc"