I know there are already some threads for this question but I think I made none of the mistakes others did which led to the problem. So here is my code:
#include "consolerender.h"
consoleRender::consoleRender(QObject *parent) :
QObject(parent) {
connect(Enviroment::instance, &Enviroment::enviromentChanged,
this, &consoleRender::renderField);
}
And the header:
class consoleRender : public QObject
{
Q_OBJECT
public:
explicit consoleRender(QObject *parent = 0);
public slots:
void renderField();
};
And the Enviroment.h
class Enviroment : public QObject
{
Q_OBJECT
public:
static Enviroment& instance();
virtual ~Enviroment();
//stuff...
signals:
void enviromentChanged();
I already tried to do the connect in a separate class. I tried to use the old connect syntax (SIGNAL/SLOT(function)) and I tried it with >>all<< my classes inheriting from QObject but it showed the same error. Also it says something that the function expects 3 arguments but gets 4. It seems to point at the connect(...renderField). I heard of a solution to just do all of that in the MainWindow class but that is not an option for me.
You have to pass the instance pointer:
connect(&Enviroment::instance(), &Enviroment::enviromentChanged,
this, &consoleRender::renderField);