I Want the program get a pic of user ,then convert image to puzzle (for example 100 piece) then make 100 picture box.
I using this following code for 4 and 9 piece.
if (Image_Num.SelectedIndex == 0)
{
PB = new PictureBox[4];
int W, H;
var imgarray = new Image[4];
var img = User_Image.Image;
W = img.Width / 2;
H = img.Height / 2;
for (int i = 0; i < 2; i++)
{
for (int j = 0; j < 2; j++)
{
var index = i * 2 + j;
imgarray[index] = new Bitmap(W, H);
var graphics = Graphics.FromImage(imgarray[index]);
graphics.DrawImage(img, new Rectangle(0, 0, W, H), new Rectangle(i * W, j * H, W, H), GraphicsUnit.Pixel);
graphics.Dispose();
}
}
PB[0] = new PictureBox
{
Name = "P1",
Size = new Size(100, 100),
Location = new Point(394, 60),
Image = imgarray[0],
SizeMode = PictureBoxSizeMode.StretchImage
};
...
PB[0].MouseEnter += Images_M_E;
...
PB[0].MouseLeave += Images_M_L;
...
PB[0].MouseClick += Images_C;
...
Controls.Add(PB[0]);
...
}
I can't do this for 100 times or more.
Thanks.
Here is an example: The code taken from your question with minimal changes to make it flexible; I have implemented the above comments but not gone beyond that.
I hope you'll have fun studying it :-)
private void SetUpPuzzle_Click(int parts) // use the number of parts on each side
{
Control board = panel1; // use the control you want to use or the form!
int total = parts * parts;
var PB = new PictureBox[total];
var imgarray = new Image[total];
var img = User_Image.Image;
int W = img.Width / parts;
int H = img.Height / parts;
int size = 100;
for (int x = 0; x < parts; x++)
{
for (int y = 0; y < parts; y++)
{
var index = x * parts + y;
imgarray[index] = new Bitmap(W, H);
using (Graphics graphics = Graphics.FromImage(imgarray[index]))
graphics.DrawImage(img, new Rectangle(0, 0, W, H),
new Rectangle(x * W, y * H, W, H), GraphicsUnit.Pixel);
PB[index] = new PictureBox
{
Name = "P"+ index,
Size = new Size(size, size),
Location = new Point(x * size, y * size),
Image = imgarray[index],
SizeMode = PictureBoxSizeMode.StretchImage
};
PB[index].MouseEnter += Images_M_E;
PB[index].MouseLeave += Images_M_L;
board.Controls.Add(PB[index]);
}
}
}
You can pass in any (reasonably small) number. You may also want to pass in the full image and you may want to make the size flexible; the 100x100 is the last magic number in the code. But all in your owm time..
Here are two examples for common events that all pboxes can use:
private void Images_M_E(object sender, EventArgs e)
{
PictureBox pb = sender as PictureBox; // here we get a reference to the actual pbox
pb.BorderStyle = BorderStyle.FixedSingle; // do what you..
}
private void Images_M_L(object sender, EventArgs e)
{
PictureBox pb = sender as PictureBox;
pb.BorderStyle = BorderStyle.None; // ..want to do here
}
I left the code pretty much as it was; this means that not all issues are resolved. There is no obvious need for the arrays, really. The created images and pboxes are both added where they belong; no need to hold extra references in the arrays, which will go out of scope anyway after the code has run through.
Also your spelling of variables is a bit confused. All private filed should be camelCase, so you do not capitalize the first letter! Properties and Classes are PascalCase. Basically nothing should consist of consecutive caps (as I saw in your previous posts.)