i have Dae, and separately textures that i'd like to include in the exproter.
I use collada2gltf exporter and do next steps
./COLLADA2GLTF-bin -i /Users/Andy/downloads/Ball_Dae/ball_v2.dae -o /Users/Andy/downloads/Ball_Dae/Ball_Output --binary --metallicRoughnessTextures /Users/Andy/downloads/Ball_Dae/texture/
What i need is to create GLTF from dae and as pbr textures use textures from the /texture folder.
Not sure if i'm doing something right.
Per the COLLADA2GLTF docs, if you want the textures to be separate from the rest of the glTF file, you must use the --separate
option. It's possible that option is incompatible with --binary
, which typically implies bundling everything into a single binary file. If the documented options aren't working, I'd suggest filing a bug on the COLLADA2GLTF repository.