I am currently using Google's TTS Python API "synthesize_text" function in one of my Django views.
def synthesize_text(text):
"""Synthesizes speech from the input string of text."""
from google.cloud import texttospeech
client = texttospeech.TextToSpeechClient()
input_text = texttospeech.types.SynthesisInput(text=text)
# Note: the voice can also be specified by name.
# Names of voices can be retrieved with client.list_voices().
voice = texttospeech.types.VoiceSelectionParams(
language_code='en-US',
ssml_gender=texttospeech.enums.SsmlVoiceGender.FEMALE)
audio_config = texttospeech.types.AudioConfig(
audio_encoding=texttospeech.enums.AudioEncoding.MP3)
response = client.synthesize_speech(input_text, voice, audio_config)
# The response's audio_content is binary.
# Removing this because I do not care about writing the audio file
# ----------------------------------------------------
'''
with open('output.mp3', 'wb') as out:
out.write(response.audio_content)
print('Audio content written to file "output.mp3"')
'''
# ----------------------------------------------------
# instead return the encoded audio_content to decode and play in Javascript
return response.audio_content
def my_view(request):
test_audio_content = synthesize_text('Test audio.')
return render('my_template.html', {'test_audio_content': test_audio_content})
The only change I made to the "synthesize_text" function is that I return the audio_content instead of writing it out to an audio file. This is because I don't care about storing the file, and instead just want to play it in my template using Javascript. Google claims they encode the audio_content in base64: "Cloud Text-to-Speech API allows you to convert words and sentences into base64 encoded audio data of natural human speech. You can then convert the audio data into a playable audio file like an MP3 by decoding the base64 data." So I tried creating and playing the audio file with the following code as suggested here:
<!-- my_template.html -->
<script>
var audio_content = "{{ test_audio_content }}";
var snd = new Audio("data:audio/mp3;base64," + audio_content);
console.log(snd);
snd.play();
</script>
But I get the following error:
Uncaught (in promise) DOMException: Failed to load because no supported source was found.
I logged out the audio_content, and it starts as b'ÿóDÄH
.. not sure if that is base64 or not.
Also I tried to decode the audio_content by doing:
var decoded_content = window.atob(audio_content);
And that gave me an error as well, claiming it isn't base64.
From your example:
The response's audio_content is binary
This means that you'll need to encode the result as base64 first before you can use it:
import base64
...
return base64.b64encode(response.audio_content).decode('ascii'))
Then this should work with your JS snippet exactly as you intended.