I want to create a wheel of fortune game for practice. I created the wheel slices using GeneralPath, but I'm having issues finding out what is supposed to be the beizer point to have a perfect circle. Take a look at the screenshot and you'll see the issue.
I don't know the formula I should use to get the proper value, now I'm basically just guessing with:
path.moveTo(x, y); // the center
this.firstPointX = x + wSize * Math.cos(angle*i);
this.firstPointY = y + wSize * Math.sin(angle*i);
path.lineTo(this.firstPointX, this.firstPointY);
this.secondPointX = x + wSize * Math.cos(angle*(i+1));
this.secondPointY = y + wSize * Math.sin(angle*(i+1));
path.moveTo(x, y); // back to the center
path.lineTo(this.secondPointX, this.secondPointY);
this.beizerX = x + (THIS IS THE VALUE I NEED) * Math.cos((angle*i+angle/2));
this.beizerY = y + (THIS IS THE VALUE I NEED) * Math.sin((angle*i+angle/2));
path.curveTo(this.secondPointX, this.secondPointY, this.beizerX, this.beizerY, this.firstPointX, this.firstPointY);
path.closePath();
Why not just use Arc2D
or simply draw a circle and 6 lines? Then the basic problem is how to determine two points on a circle (start point and end point, which is 180 degrees away)
Maybe something like...
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private GeneralPath gp = new GeneralPath();
public TestPane() {
//GeneralPath gp = new GeneralPath();
gp.append(new Ellipse2D.Double(0, 0, 200, 200), true);
for (double angle = 0; angle < 180; angle += 30) {
Point2D startPoint = pointOnCircle(angle, 100);
Point2D endPoint = pointOnCircle(angle + 180, 100);
gp.moveTo(startPoint.getX(), startPoint.getY());
gp.lineTo(endPoint.getX(), endPoint.getY());
}
}
protected Point2D pointOnCircle(double degrees, double radius) {
double origin = radius;
double rads = Math.toRadians(degrees);
double x = origin + (Math.cos(rads) * radius);
double y = origin + (Math.sin(rads) * radius);
return new Point2D.Double(x, y);
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
RenderingHints hints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(hints);
g2d.translate(50, 50);
g2d.draw(gp);
g2d.dispose();
}
}
}
Arc2D
Because, you know, you can
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Arc2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private GeneralPath gp = new GeneralPath();
public TestPane() {
gp.append(new Ellipse2D.Double(0, 0, 200, 200), true);
for (double angle = 0; angle < 360; angle += 30) {
Arc2D arc = new Arc2D.Double(0, 0, 200, 200,
angle,
30,
Arc2D.PIE);
gp.append(arc, false);
}
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
RenderingHints hints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(hints);
g2d.translate(50, 50);
g2d.draw(gp);
g2d.dispose();
}
}
}
I tried to use arches but I had trouble rotating them.
Easy as Pi
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Arc2D;
import java.awt.geom.Ellipse2D;
import java.awt.geom.GeneralPath;
import java.awt.geom.Rectangle2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private GeneralPath gp = new GeneralPath();
private double spinValue = 0;
public TestPane() {
gp.append(new Ellipse2D.Double(0, 0, 200, 200), true);
for (double angle = 0; angle < 360; angle += 30) {
Arc2D arc = new Arc2D.Double(0, 0, 200, 200,
angle,
30,
Arc2D.PIE);
gp.append(arc, false);
}
Timer timer = new Timer(5, new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
spinValue += 0.01;
repaint();
}
});
timer.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
RenderingHints hints = new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHints(hints);
Rectangle2D bounds = gp.getBounds2D();
double x = (getWidth() - bounds.getWidth()) / 2d;
double y = (getHeight() - bounds.getHeight()) / 2d;
AffineTransform at = AffineTransform.getTranslateInstance(x, y);
at.rotate(spinValue, bounds.getCenterX(), bounds.getCenterY());
g2d.transform(at);
g2d.draw(gp);
g2d.dispose();
}
}
}
I also would like to fill the single slices with gradients and animate indipendently with rotations and such
Then you can't use a single Path
, as it's treated as a single graphical element, you will need to use individual slices, so I would highly recommend using Arc2D
as it would be simple to maintain a list of them and simply transform the Graphics
context as needed