I am using
pCanvas.drawBitmap(mBitmap, mRectSrc, mRectDst, mPainter);
to draw a subset of a bitmap. I wondering how I can rotate that bitmap without affecting the view. In my attempts, when I set the canvas to rotate the whole view (viewport) is rotated. This is not what I want.
when I had to draw rotated text, I found the procedure is to call Canvas.save()
, rotate (remembering that the center point remains the same), do the drawing and then call Canvas.restore()
. I suppose it's just the same in this case.