In my game I have a pause menu, I activate it with Q button. Then I can press continue button using mouse to deactivate it. It works, but I want to be able to deactivate it with Q button, but function SetInputModeUIOnly disable keyboard
Can't call red blocks, because boolean variable don't cnange it's value because of the deactivated keyboard
That's why I tried to override it like here https://answers.unrealengine.com/questions/367338/bp-set-input-mode-ui-only.html , but is still don't work
Why not simply use the "Set Game Paused" node?
Make sure the InputAction node is set to "Execute When Paused". Otherwise you won't be able to unpause.