I have a collectionView which has cells acting as screens. When I swipe to the camera cell after opening the app there is a lag for a second and then afterwards the swiping is smooth back and forth below is a video of this lag. Is there anyway to prevent this maybe start the capture session in the background before the cell is reached? Thank you for your help.
Code for Camera Cell
import UIKit
import AVFoundation
class MainCameraCollectionViewCell: UICollectionViewCell {
var captureSession = AVCaptureSession()
private var sessionQueue: DispatchQueue!
var captureConnection = AVCaptureConnection()
var backCamera: AVCaptureDevice?
var frontCamera: AVCaptureDevice?
var currentCamera: AVCaptureDevice?
var photoOutPut: AVCapturePhotoOutput?
var cameraPreviewLayer: AVCaptureVideoPreviewLayer?
var image: UIImage?
var usingFrontCamera = false
override func awakeFromNib() {
super.awakeFromNib()
setupCaptureSession()
setupDevice()
setupInput()
self.setupPreviewLayer()
startRunningCaptureSession
}
func setupCaptureSession(){
captureSession.sessionPreset = AVCaptureSession.Preset.photo
sessionQueue = DispatchQueue(label: "session queue")
}
func setupDevice(usingFrontCamera:Bool = false){
DispatchQueue.main.async {
//sessionQueue.async {
let deviceDiscoverySession = AVCaptureDevice.DiscoverySession(deviceTypes: [AVCaptureDevice.DeviceType.builtInWideAngleCamera], mediaType: AVMediaType.video, position: AVCaptureDevice.Position.unspecified)
let devices = deviceDiscoverySession.devices
for device in devices{
if usingFrontCamera && device.position == AVCaptureDevice.Position.front {
//backCamera = device
self.currentCamera = device
} else if device.position == AVCaptureDevice.Position.back {
//frontCamera = device
self.currentCamera = device
}
}
}
}
func setupInput() {
DispatchQueue.main.async {
do {
let captureDeviceInput = try AVCaptureDeviceInput(device: self.currentCamera!)
if self.captureSession.canAddInput(captureDeviceInput) {
self.captureSession.addInput(captureDeviceInput)
}
self.photoOutPut = AVCapturePhotoOutput()
self.photoOutPut?.setPreparedPhotoSettingsArray([AVCapturePhotoSettings(format:[AVVideoCodecKey: AVVideoCodecType.jpeg])], completionHandler: nil)
if self.captureSession.canAddOutput(self.photoOutPut!) {
self.captureSession.addOutput(self.photoOutPut!)
}
} catch {
print(error)
}
}
}
func setupPreviewLayer(){
cameraPreviewLayer = AVCaptureVideoPreviewLayer(session: captureSession)
cameraPreviewLayer?.videoGravity = AVLayerVideoGravity.resizeAspectFill
cameraPreviewLayer?.connection?.videoOrientation = AVCaptureVideoOrientation.portrait
cameraPreviewLayer?.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.width, height: UIScreen.main.bounds.height)
self.layer.insertSublayer(cameraPreviewLayer!, at: 0)
}
func startRunningCaptureSession(){
captureSession.startRunning()
}
@IBAction func cameraButton_Touched(_ sender: Any) {
let settings = AVCapturePhotoSettings(format: [AVVideoCodecKey: AVVideoCodecType.jpeg])
//
settings.isAutoStillImageStabilizationEnabled = true
if let photoOutputConnection = self.photoOutPut?.connection(with: .video){
photoOutputConnection.videoOrientation = (cameraPreviewLayer?.connection?.videoOrientation)!
}
}
@IBAction func Flip_camera(_ sender: UIButton?) {
print("Flip Touched")
self.captureSession.beginConfiguration()
if let inputs = self.captureSession.inputs as? [AVCaptureDeviceInput] {
for input in inputs {
self.captureSession.removeInput(input)
print("input removed")
}
//This seemed to have fixed it
for output in self.captureSession.outputs{
captureSession.removeOutput(output)
print("out put removed")
}
}
self.usingFrontCamera = !self.usingFrontCamera
self.setupCaptureSession()
self.setupDevice(usingFrontCamera: self.usingFrontCamera)
self.setupInput()
self.captureSession.commitConfiguration()
self.startRunningCaptureSession()
}
}
Initializing the camera takes time. Once your app requests use of the camera, supporting software has to be initialized in the background, which isn't really possible to speed up.
I would recommend placing anything related to AVFoundation in a background thread and initialize it after your app loads. That way, the camera will be ready for the user once he/she is ready to swipe to the camera cell. If you don't want to preload, you could at least still place the AVFoundation in the background and utilize some kind of activity indicator to show the user that something is loading instead of just allowing your main thread to be blocked while the camera is booting up.