I have a few python scripts that I have been able to convert to .exe relatively easily with cx_Freeze but I have hit a bump with a rubixcube I am creating with opengl.
I have two scripts;
import sys
from cx_Freeze import setup, Executable
#go to dir in cmd, run python setup.py build or; setup.py build... will create a folder build with name.exe
setup(
name = "Cube",
version = "1.1",
description = "Cube",
executables = [Executable("OwnCube.py", base = "Console")])
OwnCube.py is simply;
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
It then saves a build folder under 'Cube' with a .exe file called 'OwnCube.exe' along with all the dll's and data files. Running OwnCube.exe in cmd gives a nonetype error.
G:\Programs\PersonalPrograms\PythonScripts\Cube\build\exe.win32-3.6>OwnCube.exe
Traceback (most recent call last):
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\cx_Freeze\initscripts\__startup__.py", line 14, in run
module.run()
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\cx_Freeze\initscripts\Console.py", line 26, in run
exec(code, m.__dict__)
File "OwnCube.py", line 5, in <module>
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\OpenGL\GL\__init__.py", line 3, in <module>
from OpenGL import error as _error
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\OpenGL\error.py", line 12, in <module>
from OpenGL import platform, _configflags
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\OpenGL\platform\__init__.py", line 35, in <module>
_load()
File "C:\Users\Alex\AppData\Local\Programs\Python\Python36-32\lib\site-packages\OpenGL\platform\__init__.py", line 29, in _load
plugin = plugin_class()
TypeError: 'NoneType' object is not callable
I have done this multiple times with other libraries but I can't seem to get this working with OpenGl, am I missing something?
i meet this problem too, and all i have done to solve this is add OpenGL.platform.win32
in includes
of setup.py. i use win10.
reason of this bug is :
def load( self ):
"""Attempt to load and return our entry point"""
try:
return **importByName**( self.import_path )
except ImportError as err:
return None
def importByName( fullName ):
"""Import a class by name"""
name = fullName.split(".")
moduleName = name[:-1]
className = name[-1]
module = __import__( ".".join(moduleName), {}, {}, moduleName)
return getattr( module, className )`
cx_freeze can not catch __import__
in your code, so we need to use import instead of __import__
.