I am looking at trezor's bootloader linker script:
/* TREZORv2 bootloader linker script */
ENTRY(reset_handler)
MEMORY {
FLASH (rx) : ORIGIN = 0x08020000, LENGTH = 128K
CCMRAM (wal) : ORIGIN = 0x10000000, LENGTH = 64K
SRAM (wal) : ORIGIN = 0x20000000, LENGTH = 192K
}
main_stack_base = ORIGIN(CCMRAM) + LENGTH(CCMRAM); /* 8-byte aligned full descending stack */
/* used by the startup code to populate variables used by the C code */
data_lma = LOADADDR(.data);
data_vma = ADDR(.data);
data_size = SIZEOF(.data);
/* used by the startup code to wipe memory */
ccmram_start = ORIGIN(CCMRAM);
ccmram_end = ORIGIN(CCMRAM) + LENGTH(CCMRAM);
/* used by the startup code to wipe memory */
sram_start = ORIGIN(SRAM);
sram_end = ORIGIN(SRAM) + LENGTH(SRAM);
_codelen = SIZEOF(.flash) + SIZEOF(.data);
SECTIONS {
.header : ALIGN(4) {
KEEP(*(.header));
} >FLASH AT>FLASH
.flash : ALIGN(512) {
KEEP(*(.vector_table));
. = ALIGN(4);
*(.text*);
. = ALIGN(4);
*(.rodata*);
. = ALIGN(512);
} >FLASH AT>FLASH
.data : ALIGN(4) {
*(.data*);
. = ALIGN(512);
} >CCMRAM AT>FLASH
.bss : ALIGN(4) {
*(.bss*);
. = ALIGN(4);
} >CCMRAM
.stack : ALIGN(8) {
. = 4K; /* this acts as a build time assertion that at least this much memory is available for stack use */
} >CCMRAM
}
It can be found here.
I understand that the code needs to be 32bit ( ALIGN(4) ) aligned, because the ARM processor can crash if it tries to access unaligned address, but I do not understand why the stack alignment is 8 bytes and furthermore why the hell do you need to waste(?) 512 bytes for alignment of the flash section?!
I would like to understand how the alignment is decided when writing a linker script.
Thank you in advance for your answers!
EDIT:
I think i answered my own question:
1. .flash section:
It is aligned like that, because the vector table, that is inside it always needs to be "32-word aligned". This can also be seen be the case in Trezor's boardloader linker script. As you can see the vector table is 512 byte (4 x 32-word) aligned.
2. .stack section:
According to ARM's own documentation the stack section needs to always be 8 byte aligned.
P.S. Of course if this is not the case, please correct me.
Okay, so since cooperised confirmed my theory I can now close this question.
1. .flash section:
It is aligned like that, because the vector table, that is inside it always needs to be "32-word aligned". This can also be seen be the case in Trezor's boardloader linker script. As you can see the vector table is 512 byte (4 x 32-word) aligned.
2. .stack section:
According to ARM's own documentation the stack section needs to always be 8 byte aligned.
Thank you cooperised for the confirmation!