I have the following example:
#include <cstdint>
class A
{
public:
A(const A&) = delete;
A& operator = (const A&) = delete;
A(A&&) = default; // why do I need the move constructor
A&& operator = (A&&) = delete;
explicit A(uint8_t Val)
{
_val = Val;
}
virtual ~A() = default;
private:
uint8_t _val = 0U;
};
class B
{
public:
B(const B&) = delete;
B& operator = (const B&) = delete;
B(B&&) = delete;
B&& operator = (B&&) = delete;
B() = default;
virtual ~B() = default;
private:
A _a = A(4U); // call the overloaded constructor of class A
};
int main()
{
B b;
return 0;
}
why do I need the move-constructor "A(A&&) = default;" in A? I could not the code line where the mentioned move-constructor is called.
Many thanks in advance.
A _a = A(4U)
in this case depends on the move constructor.
This type of initialization is called copy initialization, and according to the standard it may invoke the move constructor, see 9.3/14.