Is there a way to detect a pending map redraw? For example
map.getView.setCenter([x, y])
will not cause a map redraw if x and y are the same as current center, but will cause a redraw if they are different than the current view center. (At least that seems to be what I'm seeing, please correct me if I'm mistaken).
So I want to check the map to see if a redraw will happen. Obviously in this simple example I could test the x,y values for myself, but I have several similar things that I'm doing so it would be cleaner if I could just check the map once at the end.
This does what I want. I still feel like there should be a better way
var pendingRedraw = false;
var movestartHandler = map.on('movestart', function(evt) {
pendingRedraw = true;
});
/*
code that may, or may not, trigger a map redraw
*/
unByKey(movestartHandler); // un-register the handler
if (pendingRedraw) {
// now I know what I want to know!
}