I'm following Braintree's guidelines to add the dropIn functionality to an iOS app. In order to show the dropIn I use the following method:
func showDropIn(clientTokenOrTokenizationKey: String) {
let request = BTDropInRequest()
let dropIn = BTDropInController(authorization: clientTokenOrTokenizationKey, request: request)
{ (controller, result, error) in
if (error != nil) {
print("ERROR")
} else if (result?.isCancelled == true) {
print("CANCELLED")
} else if let result = result {
let paymentMethod = result.paymentMethod!.nonce
self.paymentNonce = paymentMethod
self.paymentLabel.text = result.paymentDescription
print(result.paymentIcon)
}
controller.dismiss(animated: true, completion: nil)
}
self.present(dropIn!, animated: true, completion: nil)
}
What I want to do after the user picks a specific form of payment is to show both the description ("ending in XX") and the card's icon on the screen. I have no problem with the description, but I don't know how to get the card icon to show.
The following line:
print(result.paymentIcon)
returns the following:
<BTUIKMasterCardVectorArtView: 0x7fd04ad15280; frame = (0 0; 0 0); opaque = NO; layer = <CALayer: 0x600000230c20>>
According to documentation, result.paymentIcon is a UIView.
@property(readonly, nonatomic) UIView *_Nonnull paymentIcon;
A UIView (BTUIKPaymentOptionCardView) that represents the payment option
I have tried setting up a UIView and then adding the paymentIcon as a subview, but still I can never get it to show.
let paymentIcon = result.paymentIcon
self.iconView.addSubview(paymentIcon)
You can use the BTUIKViewUtil.vectorArtView
method to retrieve a image and show in UIImageView
, like so:
let size = CGSize(width: WIDTH_HERE, height: HEIGHT_HERE)
let imageView = UIImageView(frame: CGRect(origin: .zero, size: size))
imageView.image = BTUIKViewUtil.vectorArtView(for: result.paymentOptionType).image(of: size)
Example-2, using paymentIcon
view:
let view = result.paymentIcon as? BTUIKVectorArtView
imageView.image = view?.image(of: size)