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c#imageuwppng

How to add a colored background to PNG or add a Color overlay to an Image?


What is the proper wax to give a PNG image a colored background. as shown in the example below:
A PNG Image with different levels of opacity and transparent background: A PNG Image with different levels of opacity and transparent background

A PNG image with a background color applied: A PNG image with a background color applied

The question is to reproduce a new Image from the old one with a specified color.

The second part is how to add a color overlay to a PNG Image. perhaps replace the white with the new color.

This is the example PNG I have: This is the example PNG I have

And this is the example PNG I want to get: And this is the example PNG I want to get


Solution

  • Correct me if I am wrong .. but this might be a possibility to use a grayscale image instead of a PNG with an alpha channel

    Bitmap colorBitmap(Color forGroundColor, Color backGroundColor, Bitmap bmpGrayScale)
    {
      Size size = bmpGrayScale.Size;
      Bitmap applyForgroundColor= new Bitmap(size.Width, size.Height);
      Rectangle rect1 = new Rectangle(Point.Empty, bmpGrayScale.Size);
      using (Graphics G1 = Graphics.FromImage(applyForgroundColor) )
      {
        G1.Clear(forGroundColor);
        G1.DrawImageUnscaledAndClipped(applyForgroundColor, rect1);
      }
      for (int y = 0; y < size.Height; y++)
        for (int x = 0; x < size.Width; x++)
        {
          Color c1 = applyForgroundColor.GetPixel(x, y);
          Color c2 = bmpGrayScale.GetPixel(x, y);
          applyForgroundColor.SetPixel(x, y, Color.FromArgb((int)(255 * c2.GetBrightness()), c1 ) );
        }
    
      Bitmap applyBackgroundColor= new Bitmap(size.Width, size.Height);
      Rectangle rect2 = new Rectangle(Point.Empty, bmpGrayScale.Size);
      using (Graphics G2 = Graphics.FromImage(applyBackgroundColor) )
      {
        G2.Clear(backGroundColor);
        G2.DrawImageUnscaledAndClipped(applyForgroundColor, rect2);
      }
      return applyBackgroundColor;
    }