I'm using BuildEngine as a step to create a one click build environment. The code is the following:
Engine engine = new Engine();
FileLogger logger = new FileLogger { Parameters = @"logfile=C:\builds\build.log" };
engine.RegisterLogger(logger);
var project = new Project(engine);
project.Load("Example.csproj");
project.SetProperty("Configuration", "Release");
bool success = project.Build();
And he seems to build project Example with release configuration. But when I look at the build.log, all of the dependencies of Example project were build as debug.
Is there any way to force it to build all dependencies on Release?
Set the global properties on the engine:
BuildPropertyGroup bpg = new BuildPropertyGroup ();
bpg.SetProperty ("Configuration", "Release");
engine.GlobalProperties = bpg;
These will override the properties set by the project themselves.