Is there any limit on the above call? Is that limit different for WebGL 1.0 vs WebGL 2.0? If there is no limit, would there be a reason to use that vs Textures for input data?
thanks
For vertex shaders the maximum size is specified by the gl.MAX_VERTEX_UNIFORM_VECTORS
parameter.
Minimum for WebGL 1 is 128.
Minimum for WebGL 2 is 256.
gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS);
For fragment shaders the maximum size is specified by the gl.MAX_FRAGMENT_UNIFORM_VECTORS
parameter.
Minimum for WebGL 1 is 16.
Minimum for WebGL 2 is 224.
gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS);
You can quickly check these limits in your browser on the Webgl Report site.
Note: Other uniform variables decrease these limits and for example a mat4
uniform counts as 4 uniforms.