I am working on a simple tree directory explorer based on a qtreeview with a model view/controller/implementation. I need to use some threads that recursively search the sub-folders and feed the model/datas of the qtreeview. All of this works fine. But my issue is that the view doesnt refresh when the datas change ...
I have tried a few different things, but iam not happy with any of the solutions:
QtGui.QStandardItemModel.dataChanged.emit(QtCore.QModelIndex(), QtCore.QModelIndex())
Emitting data change from setData() of the model should update the view, but it doesnt work for me. Also i havnt found an elegant way of finding the qmodelIndex. Iam just recusively loop all the datas to find the right Index.
from PyQt4 import QtCore, QtGui
from PyQt4.QtGui import *
from PyQt4.QtCore import *
import time
import traceback, sys, os
from glob import glob
from random import randrange
import traceback
DEPTH = 0
threadpool = QThreadPool()
##########################################
###### Example thread function #####
##########################################
def listFolders( parent ):
global DEPTH
time.sleep(2)
if DEPTH>4:
return {'fileList':[], 'parent':parent}
else:
DEPTH+=1
fileList = []
for item in range(randrange(1,5)):
fileList.append('item_'+str(item))
return {'fileList':fileList, 'parent':parent}
##########################################
###### simple threading #####
##########################################
class WorkerSignals(QObject):
finished = pyqtSignal()
error = pyqtSignal(tuple)
result = pyqtSignal(object)
progress = pyqtSignal(int)
class Worker(QRunnable):
def __init__(self, fn, *args, **kwargs):
super(Worker, self).__init__()
# Store constructor arguments (re-used for processing)
self.fn = fn
self.args = args
self.kwargs = kwargs
self.signals = WorkerSignals()
@pyqtSlot()
def run(self):
try:
result = self.fn(*self.args, **self.kwargs)
except:
traceback.print_exc()
exctype, value = sys.exc_info()[:2]
self.signals.error.emit((exctype, value, traceback.format_exc()))
else:
self.signals.result.emit(result) # Return the result of the processing
finally:
self.signals.finished.emit() # Done
##########################################
###### Model for qtreeview #####
##########################################
class SceneGraphModel(QtCore.QAbstractItemModel):
def __init__(self, root ,parent=None):
super(SceneGraphModel, self).__init__(parent)
self._rootNode = root
def rowCount(self, parent):
if not parent.isValid():
parentNode = self._rootNode
else:
parentNode = parent.internalPointer()
return parentNode.childCount()
def columnCount(self, parent):
return 1
def data(self, index, role):
if not index.isValid():
return None
node = index.internalPointer()
if role == QtCore.Qt.DisplayRole or role == QtCore.Qt.EditRole:
if index.column() == 0:
return node.name()
def setData(self, index, value, role=QtCore.Qt.EditRole):
if index.isValid():
if role == QtCore.Qt.EditRole:
node = index.internalPointer()
node.setName(value)
return True
return False
def headerData(self, section, orientation, role):
if role == QtCore.Qt.DisplayRole:
if section == 0:
return "Scenegraph"
def flags(self, index):
return QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable | QtCore.Qt.ItemIsEditable
def parent(self, index):
node = self.getNode(index)
parentNode = node.parent()
if parentNode == self._rootNode:
return QtCore.QModelIndex()
if parentNode == None:
row = 0
else:
row = parentNode.row()
return self.createIndex(row, 0, parentNode)
def index(self, row, column, parent):
parentNode = self.getNode(parent)
childItem = parentNode.child(row)
if childItem:
return self.createIndex(row, column, childItem)
else:
return QtCore.QModelIndex()
def getNode(self, index):
if index.isValid():
node = index.internalPointer()
if node:
return node
return self._rootNode
##########################################
###### Node class that contain the qtreeview datas #####
##########################################
class Node(object):
def __init__(self, name, parent=None):
self._name = name
self._children = []
self._parent = parent
if parent is not None:
parent.addChild(self)
def typeInfo(self):
return "folder"
def addChild(self, child):
self._children.append(child)
def name(self):
return self._name
def child(self, row):
return self._children[row]
def childCount(self):
return len(self._children)
def parent(self):
return self._parent
def row(self):
if self._parent is not None:
return self._parent._children.index(self)
def __repr__(self):
return 'NODE_'+self.name()
##########################################
###### qtreeview containing the threading #####
##########################################
class DirectoryTree(QTreeView):
def __init__(self):
super(DirectoryTree, self).__init__()
#create root node
self.rootNode = Node('root')
#add model to treeview
self._model = SceneGraphModel(self.rootNode)
self.setModel(self._model)
#recurive loop with thread to add more datas
self.loop( self.rootNode )
def thread(self, path):
return listFolders(path)
def threadResult(self, result ):
for item in result['fileList']:
newNode = Node(item,result['parent'])
self.loop(newNode)
def loop(self, parent ):
worker = Worker( self.thread, parent )
worker.signals.result.connect( self.threadResult )
threadpool.start(worker)
##########################################
###### window with countdown #####
##########################################
class MainWindow(QMainWindow):
def __init__(self, *args, **kwargs):
super(MainWindow, self).__init__(*args, **kwargs)
self.counter = 0
self.layout = QVBoxLayout()
self.l = QLabel("Start")
self.layout.addWidget(self.l)
w = QWidget()
w.setLayout(self.layout)
self.setCentralWidget(w)
self.treeView = DirectoryTree()
self.layout.addWidget(self.treeView)
self.show()
self.timer = QTimer()
self.timer.setInterval(1000)
self.timer.timeout.connect(self.recurring_timer)
self.timer.start()
self.setGeometry(0, 0, 650, 550)
self.setWindowTitle("shot tree")
self.centerOnScreen()
def centerOnScreen (self):
resolution = QtGui.QDesktopWidget().screenGeometry()
self.move((resolution.width() / 2) - (self.frameSize().width() / 2),
(resolution.height() / 2) - (self.frameSize().height() / 2))
def recurring_timer(self):
self.counter +=1
self.l.setText("Counter: %d" % self.counter)
##### This is a hack to refresh the view
##### i want to remove this line
##### and properly emit the changes from the node class to refresh the qtreeview
self.treeView.expandAll()
app = QApplication([])
window = MainWindow()
app.exec_()
This is my code example. there is a count down in the main window that would execute : self.treeView.expandAll() every second to force the view to update, i want to find a better solution ...
Related topics i found:
Refresh view when model data has not changed (Qt/PySide/PyQt)?
The problem has nothing to do with threads. For the view to be notified the model must emit the signal layoutAboutToBeChanged
before the change and layoutChanged
after the change, but for this the node must access the model, so the model must be made as a Node attribute. With that change you no longer need a QTimer
to update the view.
class SceneGraphModel(QtCore.QAbstractItemModel):
def __init__(self, root, parent=None):
super(SceneGraphModel, self).__init__(parent)
self._rootNode = root
self._rootNode._model = self
def rowCount(self, parent=QtCore.QModelIndex()):
if not parent.isValid():
parentNode = self._rootNode
else:
parentNode = parent.internalPointer()
return parentNode.childCount()
def columnCount(self, parent=QtCore.QModelIndex()):
return 1
def data(self, index, role=QtCore.Qt.DisplayRole):
if not index.isValid():
return None
node = index.internalPointer()
if role == QtCore.Qt.DisplayRole or role == QtCore.Qt.EditRole:
if index.column() == 0:
return node.name()
def setData(self, index, value, role=QtCore.Qt.EditRole):
if index.isValid():
if role == QtCore.Qt.EditRole:
node = index.internalPointer()
node.setName(value)
return True
return False
def headerData(self, section, orientation, role=QtCore.Qt.DisplayRole):
if role == QtCore.Qt.DisplayRole:
if section == 0:
return "Scenegraph"
def flags(self, index):
return QtCore.Qt.ItemIsEnabled | QtCore.Qt.ItemIsSelectable | QtCore.Qt.ItemIsEditable
def parent(self, index):
node = self.getNode(index)
parentNode = node.parent()
if parentNode == self._rootNode:
return QtCore.QModelIndex()
if parentNode is None:
row = 0
else:
row = parentNode.row()
return self.createIndex(row, 0, parentNode)
def index(self, row, column, parent=QtCore.QModelIndex()):
parentNode = self.getNode(parent)
childItem = parentNode.child(row)
if childItem:
return self.createIndex(row, column, childItem)
else:
return QtCore.QModelIndex()
def getNode(self, index):
if index.isValid():
node = index.internalPointer()
if node:
return node
print("node", node)
return self._rootNode
class Node(object):
def __init__(self, name, parent=None):
self._name = name
self._children = []
self._parent = parent
self._model = None
if parent is not None:
parent.addChild(self)
def typeInfo(self):
return "folder"
def addChild(self, child):
self._model.layoutAboutToBeChanged.emit()
self._children.append(child)
child._model = self._model
self._model.layoutChanged.emit()
def name(self):
return self._name
def setName(self, name):
self._name = name
def child(self, row):
return self._children[row] if row < len(self._children) else None
def childCount(self):
return len(self._children)
def parent(self):
return self._parent
def row(self):
return 0 if self.parent() is None else self._parent._children.index(self)
def __repr__(self):
return 'NODE_' + self.name()