Trying to do an optimizing trick called channel packing
My image doesnt actually use an alpha layer. So i add one then take a grey scale image I have for roughness inside of a game engine and put it there. Within the engine this is now only one texture but i can plug the RGB into the base and alpha into roughness.
How do I do this? I figured out how to add an alpha channel but it doesnt let me just paste a grey scale image into the channel.
Appreciate the help!
{layer name} mask
.Layer>Anchor layer
(Ctrl-H) and your temporary layer is pasted over the mask.Layer>Mask>Apply layer mask
to "commit" the changes.Layer>Mask>Add layer mask
, initialize to a channel, and select the channel you created above. Layer>Mask>Apply layer mask
to "commit" the changes.