In macOS programming, We know that
Now am using a Quartz API - CGImageCreateWithImageInRect to crop an image , which takes a rectangle as a param. The rect has the Y origin coming from Cocoa's mousedown events.
Thus i get crops at inverted locations...
I tried this code to flip my Y co-ordinate in my cropRect
//Get the point in MouseDragged event
NSPoint currentPoint = [self.view convertPoint:[theEvent locationInWindow] fromView:nil];
CGRect nsRect = CGRectMake(currentPoint.x , currentPoint.y,
circleSizeW, circleSizeH);
//Now Flip the Y please!
CGFloat flippedY = self.imageView.frame.size.height - NSMaxY(nsRectFlippedY);
CGRect cropRect = CGRectMake(currentPoint.x, flippedY, circleSizeW, circleSizeH);
But for the areas on the top, i wrong FlippedY coordinates. If i click near top edge of the view, i get flippedY = 510 to 515 At the top edge it should be between 0 to 10 :-|
Can someone point me to the correct and reliable way to Flip the Y coordinate in such circumstances? Thank you!
Here is sample project in GitHub highlighting the issue https://github.com/kamleshgk/SampleMacOSApp
As Charles mentioned, the Core Graphics API you are using requires coordinates relative to the image (not the screen). The important thing is to convert the event location from window coordinates to the view which most closely corresponds to the image's location and then flip it relative to that same view's bounds (not frame). So:
NSView *relevantView = /* only you know which view */;
NSPoint currentPoint = [relevantView convertPoint:[theEvent locationInWindow] fromView:nil];
// currentPoint is in Cocoa's y-up coordinate system, relative to relevantView, which hopefully corresponds to your image's location
currentPoint.y = NSMaxY(relevantView.bounds) - currentPoint.y;
// currentPoint is now flipped to be in Quartz's y-down coordinate system, still relative to relevantView/your image